4.15.2018

Fortnite vs. School



A few weeks back, I read two articles about a hot new game that everyone is playing called Fortnite. I knew my students would be playing, so I kept a close eye on the widespread adoption of this new game in my school. This Friday, I became so fed up with the amount of students I saw gaming as I walked through the commons, I sought some data from the IT Department. A colleague of mine ran a report and we found that:

  • 51 students played Fortnite during the school day on Friday. That's 1/10th of the school. 
  • While 24 of those 51 students played between 15-30 minutes, 15 of them played for more than an hour (the school day runs from 8 AM to 3:30 PM). And 5 of them played for more than two hours. 
  • The top player clocked 3:26 hours on the game.
  • The vast majority of these players are boys (and underclassmen at that).
These numbers make me seriously consider shutting down the game on Monday. Prior to seeing these statistics, I would have argued that if you try to shut down Fortnite, the students are just going to find another way to play OR they're going to find another way to distract themselves online. I would also argue that if students are playing games in class, that's something that individual teachers need to address. But in investigating this game, and seeing these statistics, I'm starting to change my mind on how to use a firewall in schools.

What bothers me the most about this game in my school is that it requires a player's undivided attention and the rounds can run long. As a result, our students are tuning out their friends and their teachers. Even if they're just playing during a free period, this game drives students to check out of conversations for a number of minutes at a time--and by check out of conversations I also mean students who try to sit with friends in the lounge and play this game at the same time, as that doesn't lead to fruitful conversations. When large numbers of students play this game together it also excludes those students (and teachers) who don't play the game, or don't want to be playing (or talking about) the game during a free period, during lunch, or after school. 

I also worry about what visitors to our school will think when they see groups of students glued to their screens. This week, I was stunned when I stopped in the English hallway where I could see through the window of four classrooms. From that vantage point, I saw six students gaming. And those were just the screens I could see from the hallway! Again, it was mostly boys, and mostly underclassmen. While it's easy to blame this on the individual teacher, if students are gaming in three out of the four English classrooms, there must be a systemic issue worth addressing 

Finally, in a more philosophical way I worry about our student's inability to converse with students and faculty as a result of their addiction to this game. This critique is not reserved for Fortnite, but for screens in general. I've witnessed large groups of boys all in one place together, but on their individual screens gaming. I feel like we (students and teachers) are missing out on opportunities to have discussions and make connections. And that's why I'm seriously considering shutting this down tomorrow. 

Let me know what you think (including students!). Tweet me @MrShakedown and fill out my Twitter poll. Thanks!